Original works of fantasy, horror, and science fiction. Ten years of novels, short stories, and serial fiction. All free. . . .
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On a tower of metal and light, a girl faces an uncertain future. Awash with the tears of gods, a warrior stares down the universe. Together they journey across dangerous lands, to spare the world a demon’s madness. Romance and dark fantasy blend together in this interesting tale about the things we see and the things we don’t. Eikasia—Sometimes, . . .
King Bonfort, ruler of the Twelve Kingdoms, is forced from power by a conspiracy led by a sorcerer and supported by powerful magic, otherworldly allies and traitorous subjects of Bonfort’s own. Can the king protect his people from the evil that would take over their world? . . .
Original works of fantasy, horror, and science fiction. Ten years of novels, short stories, and serial fiction. All free. . . .
Deucalion Chronicles is a meta-series containing many stories all set within the same universe. So what’s that universe look like? To put it in TvTropes terms, it would be Fantasy Kitchen Sink Space Opera, full of Magitek. Or, to put it another way, it’s what happens when high fantasy gets out of the dark ages, shoots past urban fantasy, and . . .
Max and Mick are two brothers who’ve just moved away from home. In the city for the first time, they try to make it big while dealing with rent, local criminals, work, the authorities, their own propensity for getting into trouble, and each other. Also, they’re mages. . . .
Fell is a farm boy who dreams of becoming a warrior, Averi is a Princess who wants to do something useful with her life, and Rai Ravin is a thief who just wants to break the rules. Luckily, at Eastridge Academy, School for Adventurers, anything is possible. Follow these students as they learn to how to fight, how to use . . .
Brian grew up knowing one thing about his father: that he hated him. Abandoned before he was even born, Brian resents his mother’s nostalgic yearning for the man that disappeared from her life. But what Brian believes he knows is about to be thrown into chaos when he learns that his father’s disappearance was caused by his death—a violent . . .
Human beings are transient creatures. The impermanence of life is tightly interwoven into society—the young are taught by the old so that they, in turn, can teach the next generation when the old has passed on. People are raised in a transient world. Everything eventually breaks down. Plants wither, mountains erode, and eventually the planet itself will come to . . .
When twelve-year-old Alysia Morales chose to become a Sentinel of the mythical bird Suzaku, she was taken away from her family and friends by Avalon Tech Enterprises and turned into Oryn Zentharis’ personal bodyguard. Unlike her parents, Alysia was born without mana, the energy source of magic. That was until one day, she suffered a concussion that awakened her . . .
By day, she works at a bookstore . . . but at night, she hunts demons with her friends. This is a story about a young girl fighting to discover her purpose in life, and to understand what true strength is. . . .
If you can touch the Madness, it will grant you great power. A power that will devour your mind until you are nothing more than a shell. Make no mistake: it will happen. And when it does, you’ll turn your power on anyone nearby. And trust me, that’s not pretty. There’s only one option – the protection of . . .
Corian stood up to the emperor, and now he’s paying for it. He must fight in an arena where the primary weapon is magic. Getting magic powers might seem like a good thing, but there’s two problems. First, the fighters’ powers aren’t proper magic. They’re designed to work only in the arena, so there’s no chance of using these powers . . .
The Etheria Project isn’t badly-written. It’s an easy read, mostly. It reads like a book of one of the poorer Final Fantasy games. XII, for instance. Minus the chocobos. So far, we’ve met characters with lilac, pink, and blue eyes. It’s that kind of story.
There’s a lot of dialogue, and [more . . .]
As some one non-indigenous to the worlds of High Fantasy, I generally find myself instinctively shying away from any narrative which mentions a "Quest," particularly in the first ten pages, and especially if it involves some kind of Demonic Overlord.
In the past this aversion has been a bit of a [more . . .]