College and the years just afterwards are pivotal for many people, having adventures and establishing their lives. It was especially true for Randy Clark and his three girl friends. They are very different people facing very different futures. Can their special friendship survive the problems and distances of the real world? . . .
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The enigmatic Peacock King, ruler of half of the known world, seeks to possess the land itself by enslaving the spirits of the wild. Gerald, a newly initiated Poet whose magic is as real as he can write it, is also one of the Armed—enforcers of the Law who wield guns with souls. His mission: infiltrate the Peacock King’s Court . . .
After her mother died in a car accident, Sue Daysdale never expected to stumble upon the family secret—that the mild-mannered soccer mom who taught her how to dance, sing, and properly dress a wound was the Skull, one of the most legendary (and terrifying) super-heroes alive. Now, saddled with an unpaid mortgage, a drug-addicted guardian, and a basement full of . . .
Welcome to Super Powereds, the story of five young people with abilities they cannot control, called “Powereds” by society. They are resigned to life with their personal hurdles, until one day each is approached by a company claiming it will give them what they never dared hope for: control of their abilities. This would make put them in a rare . . .
The Philosopher in Arms is the massively-revised version of my two traditionally-published fantasy novels, Lion’s Heart and Lion’s Soul (Baen Books, 1991) set in the “Fifth Millennium” world collaboratively created with S.M. Stirling and Shirley Meier. Almost 3,000 years after a human-made cataclysm reduced both human population and technology back to primitive levels, civilization is rising again slowly. Here . . .
Melkeen is a prodigy, a young Wizard with incredible magikal abilities. Sarta is a barbarian blade-for-hire of unbelievable skill. Together, they are a formidable team. And the world is against them. Required by his elder (and rival) Wizards to search out rare and dangerous artifacts, a young man hires a woman to guard him on his travels. Their contract is . . .
The main problem with the average superhero origin story is that they tend to go like this: Step 1. Singular event happens in the hero’s past to motivate him/her. Step 2. Hero gains superpowers or trains hard to get abilities. Step 3. Hero becomes famous/notorious. The fact of the matter is that it is not one singular event that . . .
Marcus, a.k.a “w1n5t0n,” is only seventeen years old, but he figures he already knows how the system works–and how to work the system. Smart, fast, and wise to the ways of the networked world, he has no trouble outwitting his high school’s intrusive but clumsy surveillance systems. But his whole world changes when he and his friends find themselves . . .
College and the years just afterwards are pivotal for many people, having adventures and establishing their lives. It was especially true for Randy Clark and his three girl friends. They are very different people facing very different futures. Can their special friendship survive the problems and distances of the real world? . . .
17-year-old David Beveridge is in the wrong place at the wrong time. When a gunman storms into a convenience store demanding money, he becomes spooked and shoots the cashier before shooting David. Only David doesn’t die. Neither does the cashier. She dies, yes, but David manages to bring her back to life. How? With the help of a . . .
Set in a world where high school meets high treason, Mind + Body sees protagonist and narrator Chris Baker under fire from rogue elements inside the Marine Corps, the FBI, and a handful of paid killers as he attempts to uncover a conspiracy that seems to envelop his entire life. Chris leads an entirely normal life until his father, . . .
Vagabonding in the seventies! The only thing that kept Mark going in Vietnam was his plan to spend some time wandering the country by air, like barnstormers did 50 years before. In the last days before leaving, he acquires a partner—a tall, morose girl named Jackie. They spend months on their aerial oddessy, falling in love along the way while . . .
No one knew exactly when it arrived. It wasn’t in the center of the forest, but it wasn’t exactly at the edge either. The first everyone heard about it was when a poor woodcutter came into town speaking of a ‘witch’s hut’ in the forest. No-one believed him, and eventually he went his way, muttering under his breath. It was . . .
Mind+Body is a modern thriller very reminiscent of the movie version of The Bourne Identity. At times, it does not suffer from the comparison. At other times, it does.
The story is told first person, past tense by Chris Baker, a typical 17-year-old living with his family in a quiet suburb [more . . .]
The Last Skull is a realistic coming-of-age story about a sixteen year old girl coming to terms with and inheriting a family secret that just happens to involve a famous superhero persona.
I’m not a huge fan of superhero stories and comics, something about the complex, soap-opera-ish story lines mixed with [more . . .]