Set in a fairly near future in which fossil fuels are unavailable but electrical power is plentiful–in Seattle anyway–the initial chapters create a dystopia that is actually not such a bad place to live. Pedal power rules the crumbling streets and freeways, while people live where they will and, increasingly, however they wish. The Northwest is lucky: it still . . .
Most folks reckoned that when humankind finally up and destroyed itself, it would do so with bombs, blades, brimstone and all those other things that politicians and priests had warned about. Turns out it was a poet who guessed the right of it. The end came more with a whimper than a bang. There were no great wars, no . . .
It’s 2042 in the California Free State metroplex of Bay City. Kat and Mouse are a pair of ronin—guns for hire—trying to eke out a living. They have the skill. They have the will. And they have the bad habit of getting in over their heads. Which usually means run-ins with rival ronin, punkergangs, the mob, the . . .
A horror-themed webserial that takes place “in real time” over the course of 72 Hours. Focuses on three different protagonists, which alternate from chapter to chapter. . . .
Marcus, a.k.a “w1n5t0n,” is only seventeen years old, but he figures he already knows how the system works–and how to work the system. Smart, fast, and wise to the ways of the networked world, he has no trouble outwitting his high school’s intrusive but clumsy surveillance systems. But his whole world changes when he and his friends find themselves . . .
“Kat and Mouse” is a fast-paced, near-future web serial about two ronins, or street mercenaries, and their attempts to make a living. The partners take jobs as hired muscle or delivery girls, but always seem to run afoul of the street gangs, Mafia, Yakuza and other rival groups in the violent underbelly of Bay City.
I appreciate a story about female heroes that don’t take any shit, and that’s basically what Kat and Mouse is about: two futuristic gun-toting, sword-wielding busty babes in the style of the Dirty Pair, wreaking havoc mission by mission.
The writing is very straightforward, more focused on action and dialogue than [more . . .]