Street is a fast-paced online/print cyberpunk thriller about a woman alone in a dystopian future, Gina, working to make ends meet like the rest of the new underclass — by taking a powerful drug that gives her telepathic abilities. She skirts the edges of sanity when she takes a job she knows she really shouldn’t, and finds herself embroiled deeper . . .
The Starwalker is a starship with an experimental star-stepping drive. Designed to use the gravity wells of stars to fold space, she can travel between star systems faster than FTL. That is, if they can get it to work. She is run by a sophisticated AI who doesn’t always follow her programming. She has only just been born, and . . .
Roman Fairchild is your average reclusive bin-cron—until the government’s stonewall-busting war game comes crashing own on his doorstep, bringing forth an impending armageddon. . . .
Thomas Bleakly, Private Investigator is batflip insane. Sometimes it works for him, sometimes . . . not so much. One day a beautiful woman hires him to find her father. The catch? She’s a robot. Told from three perspectives, none of them necessarily trustworthy. Watch out for for nonsensical subplots, insane characters, and conspiracies that span whole realities. . . .
The Deep Underground is the story of Ada and Ky, two evolutionary freaks trying to survive in a dystopian future. The Deep itself is the underground portion of a utopian City. Those who live in the Deep are either proles – the unmodified humans and dregs of society – or Transies – evolutionarily advanced humans that look anything but human. . . .
Marcus, a.k.a “w1n5t0n,” is only seventeen years old, but he figures he already knows how the system works–and how to work the system. Smart, fast, and wise to the ways of the networked world, he has no trouble outwitting his high school’s intrusive but clumsy surveillance systems. But his whole world changes when he and his friends find themselves . . .
In a near-future, totalitarian America, a TV “news” reporter begins to uncover how the regime uses propaganda and psychological operations to control the minds of the public. Note: Only the first five chapters are available on the website. The complete novel is available as a PDF. . . .
Out of loneliness, or boredom, maybe, you assign a URL to your heart and share it on the forums and social networks you frequent. The hits trickle in at first, the unusually curious trampling through, poking and prodding, unsure of what they’re seeing. But then the links spread. Everybody wants to see your heart, to have a role in pulling . . .
It’s 2042 in the California Free State metroplex of Bay City. Kat and Mouse are a pair of ronin—guns for hire—trying to eke out a living. They have the skill. They have the will. And they have the bad habit of getting in over their heads. Which usually means run-ins with rival ronin, punkergangs, the mob, the . . .
A serialized cyberpunk blog novel, The Know Circuit by Gary A. Ballard is the sequel to Under the Amoral Bridge. Artemis Bridge is the connection for all your illicit needs. But when his bodyguard’s grandmother goes missing in a mysterious explosion in Boulder, Colorado, Bridge is forced to ditch his self-interest to help a friend. But as they approach the . . .
In the near future, New Zealand is the Free Republic of Oceania. In a world of mega-corporations, where mankind has harnessed the computational power of the human brain, a golden new age of utopia is but a few elusive steps away. This is the story of the Agency that is working to stop it. . . .
The University of York—an academic institution of medium reputation, drawing in hundreds of students every year. Some come to study, some come to party, some come because it seemed like a good idea at the time. Whatever the reason, the theme remains the same—University is where you find yourself and, if you’re extremely lucky, others like you. Sounds simple . . .
Caveat: I haven’t read all of Street, but I have read all of Year 1: Empathy.
The beginning instantly grabbed me. Crisp, clear, to the point.
I like that.
The story itself starts [more . . .]
Cloudnigh is a cyberpunk story set in the bad part of town in a post-Earth society. The culture is vaguely North American – some hybrid of hipster and grunge – as explored by a group of late-teens immersed in the music scene. As of this writing, seven chapters and two supplements are up, with updates scheduled twice a week.