Detroit has a hero, someone to stand against the forces of darkness, and resist the rising tide of horror and bloodshed. This isn’t his story. Alice Frye is an Artificer living in Highland Park, and she’s perfectly happy running her curio shop full of gewgaws and magical artifacts while her zombified late husband handles the cleaning and grocery shopping. . . .
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Addergoole is a contemporary fantasy story with erotic and dark-fantasy elements. Set in a world which is, on the surface, much like our own, Addergoole follows three students as they enter a strange, new school and discover just how much they don’t know about themselves, their parents, or their world. . . .
Though pompous with its modern advancements, Sybar City has always fostered a seedy underbelly stretching back millennia. Glory, a humble scholar with a talent for occult research, is unwillingly thrust into this world of ancient malevolent races and scientific exploitation. A girl with issues, she would just as soon crawl into a bookshelf and never come back out, leaving a . . .
Oktober is a labyrinthine, psychological road novel that blurs the line betweens reality and fantasy. Each chapter is divided into four sections, each of the sections is a journal entry written by one of the main characters. Thus, each chapter is told four times over, from each character’s point of view. The characters openly invite the readers into their minds, . . .
30 Pieces of Silver is an urban fantasy webserial set in Baltimore, a.k.a. Charm City. Each installment is self-contained, though all take place in the same city and characters and plots sometimes interrelate. A new installment is posted every Sunday morning, and they usually are between 300 and 1500 words long. . . .
Near Dark is a community existing on the edge of a truth that can never be revealed. It is a place where hunters seek their prey, satisfying a hunger and a need that no human could ever imagine. Now an unknown evil stalks them, threatening to tear their world apart. . . .
Crandall Jacobson doesn’t believe in vampires. His life is singing for Inertia Stand, a band he loves even if he hates the name. His best friend and drummer appears to have the same lust for music but Mike also has a secret: He’s a vampire hunter. When a routine staking goes awry, and a vampire sinks her teeth into . . .
‘The Great Game’ is a work of interactive fiction, a particpatory story where you’re in charge of what happens next. I write a bit. You tell me what happens next, then I go off and write that, and give you your next choice. I’ll let the narrator sum up the story : “I woke up in a deserted . . .
Everything you know is wrong- there are plenty of gods but no afterlife, wizards plot rebellion against eldritch horrors with marketing departments, the Chinese Mafia runs the phone company, every tarot card is a prophesy waiting to happen and most vampires live in trailer parks. Read on to visit a world where every cliche is a parable, every fairy . . .
Human beings are transient creatures. The impermanence of life is tightly interwoven into society—the young are taught by the old so that they, in turn, can teach the next generation when the old has passed on. People are raised in a transient world. Everything eventually breaks down. Plants wither, mountains erode, and eventually the planet itself will come to . . .
All over the world, Knights are appearing. They have swords. They ride horses. They wear shining armour. They’re causing trouble. Nobody knows where they came from or why they’re here—even the Knights themselves are pretty vague on the matter. However, they’re not about to let that get in the way of their crusading. They have a Law to uphold. . . .
Detroit has a hero, someone to stand against the forces of darkness, and resist the rising tide of horror and bloodshed. This isn’t his story. Alice Frye is an Artificer living in Highland Park, and she’s perfectly happy running her curio shop full of gewgaws and magical artifacts while her zombified late husband handles the cleaning and grocery shopping. . . .
Isobel Talbot’s life was a monotony, even her heartbreaks were predictable; but a chance encounter leaves her running for her life from the most terrible and impossible things. And worse yet, she’s fallen in love. . . .
Glory has an interest in magic; in fact more than an interest, she’s made a study of it and developed some ideas and spells of her own. She’s also made a big mistake in writing her knowledge down in a book and now the book is in the hands of her worst enemy. Glory is homeless, friendless and in danger.
Opener: Strange. It’s the perfect word to describe this wonderful little serial. The characters, the plot, even the setting are strange. Strangest of all. None of that takes anything away from the story. In fact it makes better! There are so few stories with truly oddball or weird characters as sad as it is to say. That’s probably because it’s [more . . .]