Weird events have beset the Stevens Quadruplets since infancy. But nothing can prepare them for the day they open their door and find another world outside. A world inhabited by intelligent mythical creatures, most of whom are hostile to humanity. And it seems they are expected to save it from disaster. Even with the help of their bonded ‘heart . . .
Three years ago, a group of adventurers set out on a journey to stop an invasion. Instead they stumbled upon a quest to save their world. Now, in the aftermath of those great events, two brothers in spirit will relive the quest that brought them together, and ultimately drove them apart. . . .
A sequel to Island Peoples and Come the Day. Whoever said that Dwarves were taciturn people who only liked to dig rock has never met Heinrich. And he just refused to accept the idea that Dwarves can’t swim. . . .
Naive Art – simple, bold, almost cartoony, but there’s more subtlety to it than it appears at first. This is the analogy – not a perfect one - that comes to mind when I try to think how to describe the style of this story.
Four teens stumble into another world, [more . . .]
The magical world of Dragon Wars is most engaging – so are the creatures that inhabit it and the tensions that are rising there.
There are some lovely touches – Heart Friends, Merfolk, Dwarves, Ice Spiders (delicious), blood and truth mirrors (magical) plus enchanted jewels and weaponry.