Strange Little Band is the ongoing story of Addison and Shane, two self-centered, amoral psychics who work for the cut-throat Triptych Corporation. Their insular, comfortable lives are disrupted when, due to Triptych’s machinations, they become unlikely parents. How can they raise a child when they can’t trust each other? . . .
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Roman Fairchild is your average reclusive bin-cron—until the government’s stonewall-busting war game comes crashing own on his doorstep, bringing forth an impending armageddon. . . .
Earth was used up, and humanity had a choice – leave, or perish. And so they left, in great ships full of colonists and scientists, with soldiers to protect them all. Hurling through space in a timeless sleep. Waiting for the ship’s computers to find their new home and wake them. But when they wake, they realize things have . . .
Four unlikely friends are permanently linked together when they install a beta “ultimate collaboration” tool on their computers—that allows them to teleport to and from each other’s homes at ease. Of course, they get more than they bargained for when they discover they can’t turn their connections off . . . . . . .
In the world of Gaia, people have Resonance Souls. These souls grant them special powers. But some of these powers are feared. The ones of most relevance are The Prophecies, which consist of The Phoenix and The Soul Stealer. These Resonants are so strong that factions exist to try to stop them from destroying the world. In a . . .
All over the world, Knights are appearing. They have swords. They ride horses. They wear shining armour. They’re causing trouble. Nobody knows where they came from or why they’re here—even the Knights themselves are pretty vague on the matter. However, they’re not about to let that get in the way of their crusading. They have a Law to uphold. . . .
Eva thought she could outrun the plagues, but she was wrong. The bio-hackers that ripped the world raw are targeting her hometown of Prague, and this time there may be no escaping it. Now, hunted by police who think she’s a hacker herself, Eva must brave the rotting city streets to find her mother before it’s too late. But . . .
Dillon thought his life was pretty standard, excepting the whole ‘seeing everyone’s death in their eyes’ thing (kind of morbid, imagine that). Then Govcentral went and took an interest in him for it. Four years later and he’s on the run, returned to the corner of space called home and facing something more terrifying than any government: A Mercedes scorned. . . .
Strange Little Band is the ongoing story of Addison and Shane, two self-centered, amoral psychics who work for the cut-throat Triptych Corporation. Their insular, comfortable lives are disrupted when, due to Triptych’s machinations, they become unlikely parents. How can they raise a child when they can’t trust each other? . . .
It is the story of a nearby future, not too dark but neither too bright. A world ravaged by economic failure and a drastic solution, slavery. Follow the trials of Jonathan, a 12 years old, a bright student and a slave of a Scientific Institution . . . . . . which works to upgrade the intelligence of dolphins. And his unlikely . . .
Space & Time takes place in a galaxy where space travel is common, The Galactic Mutuality governs alliances, Humanity is a minority, and a little girl from an alien race tries to overcome the stigma of being a slave. Life moves along as it usually does until a small group of strangers arrives, bringing news of impending destruction and a . . .
Per Sonja’s review, a story in the Starship Troopers vein. . . .
“SuperMegaNet” is the fast, zany story of four gifted 12-year olds who discover some software that takes chat to a whole new level.
The three boys and one girl are smart enough to be starting high school and worried about how they’ll fit in. They’re met on their first day at [more . . .]
Strange Little Band is an engrossing love/hate story set in the heart of a cold-hearted megacorp. The main players, Shane, an alien half-breed, and Addison, a psychic, are themselves both the players and the played in the elaborate game The Triptych Corporation is playing.
While I, too, would like to see [more . . .]