To sleep, perchance to dream . . . or wake again in a different world. This is the dual life of Muse, Love, and other Immortals like them. Split between two lives in two worlds, they never sleep, never dream, and never die. In one life they walk among us, unknown, in the other, they are worshiped as gods. . . .
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It was a land of sword and sorcery, knights and castles, adventure and heroics . . . but that was a thousand years ago. The Gods are Bastards brings high fantasy forward into the Industrial Revolution, to a more complicated and more cynical era. In the world of Tiraas, an ancient Church is making its final grab for ultimate power, an upstart young . . .
Aeterna is a kingdom ruled by order, where everyone knows their place. The shy Miss Grace Ainsworth never expected to find herself to flung into a world of chaos, but after her marriage to Lord Frey, everything changes. Soon, Grace is torn between her love for the cosmic order of the stars and a coven that seeks to take power . . .
When Felicity ‘Flick’ Chambers boards the bus for the first day of her junior year in high school, the most important thing on her mind is how to make everyone else take the school newspaper as seriously as she does. As a self-styled investigative reporter, she’s spent years picking through the monotony of her small town to find those few . . .
Nic Tutt is a good student. He excels at all subjects. But his education serves only one purpose—to gain entry into the Ransom School. Ransom is the most prestigious school in the country. Its alumni are destined to become the future leaders of Ranvar. Politicians, statesemen and, in some exceptional cases, mages. Only the brightest and the best get . . .
A young man dies, and a grim reaper offers to revive him in exchange for servitude. Responsibilities include saving other people’s lives and occasionally fighting unspeakable horrors. But this particular young man is cripplingly shy. No, seriously. He can barely even speak to people. It’s really bad. Takes place in the modern fantasy world of Eleg. . . .
Nightmares and hallucinations have plagued Heather Morell all her life. Diagnosed with schizophrenia as a child after the loss of her twin—a sister who never really existed—now struggling with her mental health at university, Heather teeters on the verge of giving up on life. A chance meeting ends in a revelation: she is not crazy, her visions are all . . .
The intense, complicated, intriguing, journal of a noble lady. . . .
City of Roses is about what happens when Jo Maguire, a highly strung underemployed telemarketer, meets Ysabel Perry, a princess of unspecifiable pedigree. It’s also about hearts broken cleanly and otherwise, the City of Portland, Spenser, those moments in pop songs when the bass and all of the drums except maybe a handclap suddenly drop out of the bridge leaving . . .
North of Reality is an explorable fiction space updated three times a week that covers a wide variety of unusual topics, from Rubik’s cube-based theology to the anatomy of wishing wells. Each piece within can either be read as an independent work, or as part of a larger cosmology. . . .
What if you really were transported to a fantasy world and expected to kill monsters to survive? No special abilities, no OP weapons, no status screen to boost your stats. Never mind finding the dragon’s treasure or defeating the Demon Lord, you only need to worry about one thing—how to stay alive. . . .
Abigail is not afraid of anything in particular. She’s just . . . afraid. All the time. Of everything and everyone. She weaves wild stories to explain her state of perpetual anxiety to the people around her, preferring they treat it as a joke than treat her as a neurotic freak. It’s a plan that works well enough: with a little help from her . . .
A young man suddenly finds himself falling off a plane into a new fantasy world. Being an old hand at D&D, some things seem disconcertingly familiar . . . but there’s no time to ponder the similarities to the campaigns he used to run because there’s a character sheet attached to his soul and this “game” is getting lethal real fast. . . .
May 25, 2017: Ok, it was probably the promise of cats that drew me in, though to be honest, in the part I read they are present but not particularly strong characters. More could be done with this idea, and perhaps is in later chapters.
The story is built around the purposeful wanderings of a girl, or some kind of being in the form of a girl, with teleportation and other powers, in the company of a herd of cats that follow her around [more . . .]
Dec 11, 2017: First things first. This book is insanely good and well worth your time to read. TKZM was one of the first few web fictions I started reading and its quality and interesting story was definitely a large part of why web fiction is my preferred choice of entertainment now. The author, George Frost, has put a lot of effort into the book and it shows in his daily update schedule and expansive lore. Frost is a talented writer and I love how he describes action sequences with clear descriptions but [more . . .]