The Legion of Nothing is the story of Nick Klein and what happens when he takes on the identity (and powered armor) of “The Rocket.” Originally his grandfather’s superhero identity, the powered armor comes with a lot of baggage. Ranging from his grandfather’s service in World War II to connections with other heroes (and villains), the past has a . . .
Tales of MU is an open-ended serial detailing the college life of one Mackenzie Blaise, a university student in a world where our fantasy is reality and our science is fantasy. Moving from her sheltered existence as an outcast and self-professed geek into the wild, wide world of Magisterius University, Mackenzie narrates her own story for us in a style . . .
A young man dies, and a grim reaper offers to revive him in exchange for servitude. Responsibilities include saving other people’s lives and occasionally fighting unspeakable horrors. But this particular young man is cripplingly shy. No, seriously. He can barely even speak to people. It’s really bad. Takes place in the modern fantasy world of Eleg. . . .
Knowledge is power. That would be the motto of Lander University, had it not been snatched up and used to death by others long before the school was founded. For while Lander offers a full range of courses to nearly all students, it also offers a small number of specialty classes to a very select few. Lander is home to . . .
For a thousand years, the trapped, immortal Teacher has carefully planned escape. Everything now depends on one naive young man . . . Book one: Prince Temmin Antremont has been sheltered from assassins and women for eighteen years. Now at his father’s court, forces he can neither control nor understand pull at him from all sides. But none pull harder than the . . .
It was a land of sword and sorcery, knights and castles, adventure and heroics . . . but that was a thousand years ago. The Gods are Bastards brings high fantasy forward into the Industrial Revolution, to a more complicated and more cynical era. In the world of Tiraas, an ancient Church is making its final grab for ultimate power, an upstart young . . .
The year is 1921, and a little over a century has passed since a great mind unraveled the underpinnings of life itself. Every week, it seems, the papers announce great advances, solving the riddle of immortality, successfully reviving the dead, the cloning of living beings, or blending of two animals into one. For those on the ground, every week brings . . .
An introverted teenage girl with an unconventional superpower, Taylor goes out in costume to find escape from a deeply unhappy and frustrated civilian life. Her first attempt at taking down a supervillain sees her mistaken for one, thrusting her into the midst of the local ‘cape’ scene’s politics, unwritten rules, and ambiguous morals. As she risks life and limb, Taylor . . .
Olivia has been having a bad week. Hell, she doesn’t even know her own name. Olivia is just the one she came up with to have a name in the first place. You see, she can’t remember anything, including why she has wings and a tail, among many other lizard-esque features, which is somewhat unfortunate. But maybe the future will . . .
In a world, where superheroes and -villains have been fighting since the twenties, a world whose present is so very unlike our own, a young gadgeteer, Basil Blake, seeks both the thrills of a hero’s life as well as the chance to do some good. The world is haunted by an invincible woman out to destroy all she sees; . . .
The Empire stands triumphant. For twenty years the Dread Empress has ruled over the lands that were once the Kingdom of Callow, but behind the scenes of this dawning golden age threats to the crown are rising. The nobles of the Wasteland, denied the power they crave, weave their plots behind pleasant smiles. In the north the Forever King . . .
Isaac Strong, Kelly Protean, Hector Hive and Jason Grim have all led very different lives. However, they each have two things in common, super powers and their recent admittance to the Citadel program. As members of the Citadel’s newest class of recruits, they will be taught to utilize their powers, and their bodies, to their utter limits. The Citadel’s mission . . .
Mar 12, 2009: The author describes “Beasts of New York” as “a children’s book for grown-ups” and that’s a pretty fair description. It’s the story of Patch, a squirrel living in Central Park, and his desperate search for food. It’s the desperation that makes it a story for grown-ups. The writing style at the beginning is fairly simple, with some lovely imagery, but the underlying theme is survival, and as survival becomes more difficult, the story becomes more complex.
Spring hasn’t come yet to [more . . .]
Dec 5, 2014: To explain, in the world of MSL, Magic is a fundamental force that has largely been codified into general principles, like magnetism. It is manipulated by skilled humans with training, but also by machines, and while there is an art to it’s use, it is a technology. It is treated as such in much the way hard sci fi would use a piece of technology as story backdrop, which gives an interesting cross between the standard forms of SF and Fantasy. (Specifically, a cross that mainstream publishing has always said [more . . .]