In 1996, Dr. Beuctus Guggenheim, head of Research and Development at Cantspell’s Olde Fashund Soupe Phactorie, was given the task of creating a preservative for cream of mushroom soup. His actions set into motion a cataclysm, opening a link between our world and the ‘Mushroom Zone’. Soon a legion of Mushrooms claimed our world for their empire. A campaign of . . .
It’s 2042 in the California Free State metroplex of Bay City. Kat and Mouse are a pair of ronin—guns for hire—trying to eke out a living. They have the skill. They have the will. And they have the bad habit of getting in over their heads. Which usually means run-ins with rival ronin, punkergangs, the mob, the . . .
All over the world, Knights are appearing. They have swords. They ride horses. They wear shining armour. They’re causing trouble. Nobody knows where they came from or why they’re here—even the Knights themselves are pretty vague on the matter. However, they’re not about to let that get in the way of their crusading. They have a Law to uphold. . . .
As the years roll by, the world changes from that which we know. Even in spite of impressive new strides in technology and what long seemed a forgiving end to further climate change, the various nations and unions of the Earth . . . not to mention the land itself . . . still bear the almost incalculable burden of ever increasing human population. Bach Kanavagh, a quietly . . .
There are two things you need to know before I begin this review proper. First of all, it’s not normal for editors in WFG to review a work that’s just started. Knightfall’s only at Issue One, though that issue is fairly substantive. But I stumbled onto it by chance on the editor’s unreviewed listings board, and I found myself scrolling, [more . . .]
I appreciate a story about female heroes that don’t take any shit, and that’s basically what Kat and Mouse is about: two futuristic gun-toting, sword-wielding busty babes in the style of the Dirty Pair, wreaking havoc mission by mission.
The writing is very straightforward, more focused on action and dialogue than [more . . .]