Life above ground is something Lilith has never experienced. When she gets the chance to visit the outside world, to see, firsthand, the monsters that roam the surface, she’s understandably ecstatic. But the infected have a reputation for being dangerous for a reason, and Lilith is about to find out why . . . . This is the story of Lilith, and her . . .
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Sequel to Worm, Ward features a change of protagonists and takes place after the events of the first work. Spoilers below. The unwritten rules that govern the fights and outright wars between ‘capes’ have been amended: everyone gets their second chance. It’s an uneasy thing to come to terms with when notorious supervillains and even monsters are playing . . .
Marin Astoris had a vision a few years ago, of a mushroom cloud rising beyond the university’s iconic clocktower. A voice whispered in her ear, take a breath and wait to die. That vision never came to pass. Something else happened instead: an asteroid, a botched attempt to stop it from hitting earth, and a resulting cataclysm that left only . . .
The year is 2061. The Golden Age of empowered heroes ended in the cataclysmic fires of The Collapse. Costumed demigods brought the world to a dire precipice and individuals and institutions are still picking up the pieces, still walking the precarious tightrope of a world-shaking paradigm shift. The world is not as it once was. The relics of the . . .
The British Isles, the 16th century. Decades ago, the fae returned to the mortal world. Released by a coven of magicians after centuries of imprisonment, they swept across the British Isles, covering the land with a tangled forest of enchanted trees. Cities fell. Thousands died. Only a handful of cities were saved. Years later, the people of the . . .
A technological breakthrough gave rise to the Ultrahumans. The Ultras gave rise to war. What was once America writhes beneath the fists of an indestructible tyrant, and a brutal war rages over the remainder of the planet. This is the story of some of the men and women who live during Prevailer’s regime, and of the Fifth Defiance. . . .
Thirst is all about the effects of survival on a cast of very different personalities. The populace is in an age of rebuilding itself from near annihilation, but progress is still slow. This world is heavily influenced by the video game “Fallout: New Vegas”, George Miller’s “Mad Max” films and Richard Matheson’s “I Am Legend” short story. As the author, . . .
John is a former indentured farmhand, setting out in search of fresh water and an escape from his past. Cody is a traveling bounty hunter and musician, on the run from a debt he can’t repay. Friday is a lounge singer and burlesque dancer, fiercely protective of her friends, seeking adventure. Valerie is an orphan priest, weighed down by responsibility . . .
This is a serial correspondence between two fictional characters, Benjamin Rackham and Eliot Crane. Their letters are written by Phil and Nate, respectively, who build the narrative by responding to each other’s letters, but do not otherwise communicate or coordinate concerning the plot. In the story so far, a supernatural disaster has befallen Albion (a fictional England), and our . . .
Mark and his sister Liz have grown up in a household that had always been preparing for the Apocalypse, but they never expected it to actually come to pass. Now, their family is struggling in a world where monsters appear from thin air and technology no longer works. They thought they were prepared, but who can really be ready for . . .
Soon after cybernetic neural implants became mandatory for all StratosCorp citizens, the Weedly computer virus was unleashed. Allegedly designed by an underground anti-Cybernetics cult, Weedly swept the nation, turning anyone equipped with neural cybernetics into an Infect–a mindless killer drone. Now, the remaining population of the world huddles behind the Firewalls, areas of the globe designed to keep Weedly . . .
When the Advent began, Drew Michalik was working in a top secret facility in Washington, D.C. When all electronics simply ceased to work and blue screens appeared before him, he gained access to a mana interface and a number of crystals called xatherite. Utilizing these xatherite, he gained the ability to cast spells. Now alone and in the dark, he . . .
THE FIVE KINGDOMS is a fantasy WebNovel chronicling the lives of the survivors of a devastating plague. Monarchies have been destroyed, kingdoms have been toppled, but now humanity must find a way to go on. And if the rumors are true, if the gods are coming back to finish what they started with the plague, the five kingdoms will . . .
Sep 7, 2008: At least that’s what it kept reminding me of: kids without parents trying to survive on their own, managing "tribes" and themselves, trying to fight a feral instinct that is constantly creeping up and threatening their survival.
This is definitely a very interesting story. I would have liked to know more about this disease in the context of the story itself instead of it being alluded to but my understanding is it’s all in the extra material on the site. I [more . . .]
Jul 30, 2010: From the moment that I started this online novel, I was captivated. Imagine a world where you never live to adulthood, where all societal bounderies have broken down and the rules are made as you go along. This is it, and much more.
The characters in this novel are well thought out and stay true to form with every page. They develop naturally through trial and error, by making mistakes, and calculating correctly. The protrayal of teens trying to "make it" [more . . .]