Most sensible people avoid fire-breathing carnivores that prey on humans. But Jordan has built a career out of studying such legendary animals, creatures thought mythological until their reemergence in the world three decades ago. She and researchers like her believe that knowledge is the key to reclaiming the land they’d lost back then, when humanity retreated into designated safety zones. . . .
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“How did you do that?” “Short answer? Magic is real.” Nestled deep in the forests of the Pacific Northwest, something is emerging. Kept in absolute secrecy, it seeps into a fading town, quietly shared from person to person. For Alden Bensen, a directionless high school graduate, this discovery could mean an escape from his empty existence. To Rachel . . .
The megacity of Throne has the highest mortality rates in all of Oeuvre. Neon-lit signs replace torches and gaslamps. Concrete monuments and soaring glass obelisks replace wizard’s towers and grand mansions. Bars and nightclubs replace taverns and inns. In the Third Age, Tekhnika Era 2077: 1st of Nymph, begins the story of two strange creatures bound together by . . .
Ike was a hobbyist clockmaker and former aerospace engineer enjoying his retirement on a habitat station orbiting Saturn. Unfortunately, his hard-earned peace was disturbed by a rapid decompression event and his resulting death. Contrary to his expectations, Ike found himself reincarnated as a handicapped supposedly-man-eating dungeon core in a fantastic realm of wonder, magic, dragons, and wizards! Faced with . . .
A Wiccan angel, a Microsoft-hating supercomputer, open source magic, an adorable werecat nap-god*, and other crazy ideas lie within this story about mortal gods and computer scientists. A humorous excursion into the dark, abysmal unknown of the universe, society, religion, and human nature . . . with KITTENS!!* *Kittens coming soon. Actual adorableness may vary based on how much you love kitties. . . .
You wanna know what happens when the most absurd, most op and the most different kinds of strengths, abilities, powers, weapons, people and monsters fight against each other? Then read this. In this story you will accompany a young and dedicated underground-wrestling champion on his road towards becoming a Ruler of Space. His team will help him get a . . .
When a little boy, afraid of any kind of dangers, meets a bear, he runs for his life and gets lost in the forest. After passing out because of running too much, three mysterious people appear in his head and propose to teach him, should he be able to find determination. Those three have achieved greatness and have been reincarnated . . .
In an unfamiliar world full of monsters, demons, deities and secrets buried for the better, a game is being played. 160 “Players,” each one a soul of someone who died on Earth, will kill each other for a second chance at life. They all deserve to win. They all deserve to live again. But only one will win and . . .
Deicidium is the story of a world different from our own, on the cusp of the modern era and intertwined in its first Great War. However, for the people of this world, Gods exist and they aren’t benevolent. Blood Knights are humanity’s only defense and have operated outside the public eye for hundreds of years. The truth behind . . .
The next generation of warfare was designed to be bloodless—at least that was the idea. When a 500-year old peace treaty from a war people to refuse to forget expires, the major political empires of the galaxy agree on a new way to settle the dispute for good: Eternity Online, a new and unknown all-digital game universe designed to give . . .
Reincarnated by a “goddess,” and waking in up a cult of tree worshiping hippies, Tristain must figure out how to make by in this new world learning to use strange magic-like Runes. While getting kicked out of the cult was not his first choice of an adventure, at least he’s not alone. Follow Tristian and his party as they explore . . .
Battery and Coil are two psychic robots of varying competence living in a giant city contained entirely within a stone box. Nobody in Psychobox City knows why they’re there, how long they’ve been there or what’s outside. Battery and Coil intend to find out. . . .
War is coming as ruthless men play the games of power. An evil long forgotten is freed in fabled Alcheron, and tales used to frighten children become all too real. Now the meek and the forgotten, the misfit and the broken must rise to stand in the breach – or the world is lost. . . .
Aug 12, 2018: Terrestrial Magic follows Jordan as she and her scientific team try to document legendary animals that have begun to reappear in the world, outside of heavily protected human settlements. The author does a good job of setting her world’s information up without a lot of exposition, and sinks the reader right into some interesting action at the beginning.
The setting she uses, wilderness outside of Rome that’s peppered with ruins, is interesting in and of itself, and then we get to [more . . .]
Mar 7, 2017: I’ve been reading Urban Reverie since the beginning, and it’s only gotten more impressive. The author has created a kitchen-sink of a world, where beastly peacekeepers ride airships over skyscrapers, and magical college students rub elbows with winged daemons in between prowling the many planes of reality.
Quinen, a warlock expelled from the Collegium, is sheltering Chrysanthemum, an amnesiac girl whose dangerous origins are clear by the end of the first arc—as is how easily she could start a war between [more . . .]