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A tale that combines lobsters and fantasy in fresh, fantastic way

By tripleblacktri, author of The Eternity Acts

Mar 22, 2017: The Glass Thief is a wonderful story that I’m glad I stumbled upon. The author states that this is unlike anything you’ve ever read before. And he is correct. It is 100 percent not an exaggeration. So if you want to read something different, this is your serial.

What makes it stand out? Well, the characters all are all lobsters and it works wonderfully. Besides being lobsters the characters are interesting and unique. They would work even as humans, but their current red-shelled selves do add to the story, adding distinct conflict to the story, the society itself, and of course the character’s relationships.

While the characters might be my favorite part of The Glass Thief, the story itself is not far behind. Following Staever through the first few chapters (beginning with a heist) is a delight as the author slowly feeds the reader morsels of relevant information. At first, I was a bit confused on certain parts, but I think I blame my lack of lobster knowledge. Everything was cleared up quickly, though.

I can’t wait to read more of The Glass Thief because it seems to be heading in a great direction. Just read the blurb and you’ll see what I’m talking about. As a fan of epic fantasy, this is a story you should not miss.

And finally, thinking back, I can’t recall any errors with punctuation or grammar.

Pros: Great story, interesting characters, professional writing, unique ideas Cons: Nothing really worth mentioning, maybe it takes a little to get used to a lobster world but once you’re in, it’s superb

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Boskeopolis: Interesting concept, but unengaging (at least to me)

By Emma, author of Undestined

Dec 19, 2013: Let me start this by saying I am not a reader of Boskeopolis. I just went through the archives to find a story that hadn’t been reviewed yet. My review is based only on the first 3 stories and 4 "bits".

Boskeopolis is a collection of short stories connected by a common location and common characters. There are longer stories posted once a month, and "bits" (super short stories) posted twice a month. Each story has a small illustration accompanying it, which I liked, and intriguing titles.

The stories themselves have no set chronological connection, which is fine, as the author said as much on the About page. They tend to have a video game feel to them, as the characters go on adventures that require (in one story) finding coloured keys that open boxes with corresponding colours. A plot device I liked, which was used several times, was the "scene cut", where the author imagined the story as a movie, cutting over less interesting bits to the next major plot development. I felt this was very in keeping with the surreal nature of the stories the author was trying to achieve.

There were two things that made this story difficult for me to read. The first is that the characters are very one-dimensional, and never seem to develop unique personalities. Since the characters are really the only thing that connects the stories together, and I felt no interest in their fates, I found little reason to keep reading. It is possible, that had I read more, this would have changed, but without strong characters, I had no desire to do so.

The second thing that kept me from wanting to read more was the writing style. I offer this criticism with the caveat that I teach lot of writing requirement classes, and so I’m bothered by things other people might not notice. The writing tended to be over saturated with adjectives and unneeded words, as well as repeated words within the same sentence. There was little "showing" and a lot of "telling". The dialogue was very stilted, which is part of what made it hard to feel any connection to the characters. The author also overused clauses, interrupting sentences with asides. While there weren’t many actual errors, I felt the writing style as a whole kept me from being interested in the story.

In short, these stories might be for someone, but they aren’t for me.

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